I’m Branden Bean Drake. I design and implement interactive experiences. I have one goal:
to craft ethical, accessible experiences
which maximize user joy
while minimizing user frustration
The lifelong process of better achieving this goal is among my greatest pleasures.
| Type: | Distributed Data Processing System |
| Role: | Clearing Systems Support Engineer |
A live system for processing a wide variety of global real-time trade data and delivering outputs to account-holders and regulators.
| Type: | Web App |
| Role: | Software Developer |
A portal used by employees and their managers for training and daily tasks.
| Type: | Game Software |
| Roles: | Lead Programmer & UX Researcher |
The proof of concept for an inversion of the tower defense genre; players use their wizards to help critters survive an arduous journey.
| Type: | Game Software |
| Role: | Multiplayer Game System Designer |
The fourth installment of the renowned sci-fi FPS. Released on Xbox 360.
| Type: | Game Software |
| Role: | Technical Game System Designer |
A MOBA set in the Lord of the Rings universe. Released on Xbox 360 and Playstation 3.
| Type: | Game Software |
| Role: | Technical Game System Designer |
A multiplayer action-RPG set in the Lord of the Rings universe. Released on Xbox 360, Playstation 3, and PC.
| Type: | Website |
| Role: | Programming and User Experience Design |
My personal website.